A high and consistent framerate is essential for achieving peak aim performance.
A high frame rate reduces input latency and enhances reaction speed, while a consistent frame rate improves aiming precision and simplifies tracking of moving targets.
With the recent implementation of a frame rate cap into the Aiming.Pro Desktop App (download it here) I ran some tests in order to maximise frame rate as well as frame rate consistency
<aside> 💡 A quick note on my setup: I am using a laptop with a 165hz display and a RTX 3060m. In-game I have all HUD options disabled. I used CapFrameX for measurements
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Without this option enabled, frame rate should be capped to your display’s refresh rate (165hz in my instance)

Results

Pretty decent, it’s close to my display’s refresh rate but there is some frame rate variance:
For the rest of the tests I enabled unlimited frame rate:
